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Tencent’s $50 Billion Gain Masks a Deeper Long-Term Threat

The Covid-19 pandemic likely barely dented Tencent’s growth, thanks to its dominance of online spheres

Tencent’s $50 Billion Gain Masks a Deeper Long-Term Threat
Martin Lau, president of Tencent Holdings Ltd., speaks during a panel discussion at the Bloomberg New Economy Forum in Beijing, China. (Photographer: Takaaki Iwabu/Bloomberg)

(Bloomberg) --

The Covid-19 pandemic likely barely dented Tencent Holdings Ltd.’s growth, thanks to its dominance of online spheres from gaming to social media. Now that China’s industries are emerging from the worst of the outbreak, the bigger long-term threat may be the growing posse of challengers to its internet leadership.

The WeChat operator is expected to unveil an 18% revenue rise when it reports earnings Wednesday, offering investors the earliest glimpse into how China Internet Inc. fared during a coronavirus-stricken first quarter. That’s down a tad from 20%-plus in prior quarters but still decent, thanks to its burgeoning cloud and finance services and a billion-plus entertainment-starved players confined to home. It’s why Tencent’s value has surged more than $49 billion since Covid-19 first broke out, defying a global market rout and a record Chinese economic contraction. It climbed about 4% Monday to its highest in more than two years.

But once the dust settles, Tencent will have to contend with a renewed challenge from giants like Alibaba Group Holding Ltd. and ByteDance Ltd. that are increasingly encroaching on its turf. Like in Silicon Valley years ago, when the biggest cash-rich players from Amazon.com Inc. to Facebook Inc. invaded each other’s territories, China’s largest tech corporations can now resume expanding beyond their mainstay businesses and developing services from advertising to gaming and payments in direct competition with Tencent.

“These large internet platforms are ambitious and they will try to leverage their scale to go into businesses which are not core to them. Over the years I have seen many of them try to do it, but so far none has succeeded at overtaking the incumbent,” said Bloomberg Intelligence analyst Vey-Sern Ling. “I think large companies will continue to focus on strengthening their core, while engaging in battles with their rivals on the fringe.”

Tencent’s $50 Billion Gain Masks a Deeper Long-Term Threat

TikTok operator ByteDance has been luring users and advertisers away and into its viral social networks. It’s also readying a foray into hardcore gaming. Alibaba-backed Ant Financial is creating its own version of a lite-app universe, taking a leaf from the book of Tencent’s WeChat. And even Pinduoduo Inc. -- a Groupon-like platform backed by Tencent itself -- has turned to live-streaming and virtual gifts to keep consumers glued to its app.

Their efforts coincide with a maturing of Tencent’s gaming business. Marquee titles like Honor of Kings and Peacekeeper Elite picked up millions of new players during virus lockdowns -- yet not everyone’s a loyal patron. Its mobile game revenue for the first quarter may shrink sequentially due to weak performance from these aging hits, according to Bloomberg Intelligence citing Sensor Tower data. New releases from Alibaba’s gaming unit and Bilibili Inc. jumped in sales in recent weeks, according to the analytics firm, trailing closely behind Tencent’s two offerings.

Tencent’s $50 Billion Gain Masks a Deeper Long-Term Threat

Longer term, ByteDance appears the more significant threat. It’s looking to exploit its social platforms to distribute games where players will splurge on virtual weapons and cosmetics, much as Tencent did more than a decade ago when it first entered the arena. ByteDance has built a gaming division with more than 1,000 people -- including hires from Tencent -- and is planning to launch two hardcore games this spring, Bloomberg News has reported.

Competition at home has spurred Tencent to increasingly look overseas for future growth. It’s taken Honor of King’s global edition to scores of new markets from Russia to the Middle East. International titles contributed 23% of Tencent’s online games revenue in 2019’s final quarter. It’s also planning to launch music app Joox to Africa’s most populous nations.

And it’s exploring new markets. Taken together, fintech and cloud services are now its fastest-growing division, making up more than a quarter of the company’s revenue in 2019.

Its fintech business took a surprising hit in the first quarter, after the brick-and-mortar stores that account for the bulk of WeChat payments shuttered nationwide to contain Covid-19. Ant Financial’s Alipay, meanwhile, is seeking to draw more merchants and transactions partially by replicating the lite-app model WeChat championed. Alipay’s own mini programs -- featured more prominently in a recent upgrade and used for everything from hotel booking to tax filing -- now have more than 600 million monthly active users, according to Ant Financial.

Tencent’s $50 Billion Gain Masks a Deeper Long-Term Threat

For cloud, the pandemic boosted Tencent’s nascent consumer-facing division as workers stranded at home had to rely on collaborative office software. But enterprise customers -- a more significant source of revenue -- were forced to delay their projects. Tencent’s cloud service revenues surpassed 17 billion yuan ($2.4 billion) in 2019, versus rival Alibaba’s 35.5 billion yuan. Alibaba said last month it will invest 200 billion yuan on cloud infrastructure such as data centers over the next three years.

What Bloomberg Intelligence Says

The company’s social-ad business could continue to grow strongly, despite challenging industry conditions, on high demand and new inventory released in mid-February, but its fintech and business services segment could deliver slower growth as offline payments declined during the pandemic and some cloud computing projects were delayed.

- Vey-Sern Ling and Tiffany Tam, analysts

Click here for the research.

©2020 Bloomberg L.P.