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Nintendo Switch Off to Wobbly Start as Pricing, Timing Unveiled

Nintendo Drops as Switch Leak Suggests It’s Pricier Than Thought

Nintendo Switch Off to Wobbly Start as Pricing, Timing Unveiled
An attendant removes a Nintendo Co. Switch game console from the Switch Dock docking station during the new console’s unveiling in Tokyo, Japan (Photographer: Kiyoshi Ota/Bloomberg)

(Bloomberg) -- Nintendo Co.’s new Switch gaming console is off to an underwhelming start.

The new machine, a tablet-sized device with wireless controllers that can be used anywhere but also connects to TVs, will go on sale March 3 at a price of $300, with a brand-new Zelda game as its launch title. None of that, however, was enough to convince investors that it will be a big moneymaker for the Kyoto-based company, whose shares fell 5.8 percent to 23,750 yen after Nintendo executives held a presentation in Tokyo on Friday.

Nintendo is counting on the Switch to end years of pain at its console division, which released a successor to the popular Wii in 2012, only to see it flop. After shunning the smartphone market for years, its long-awaited foray into smartphone gaming got off to a rough start, with last month’s disappointing debut of Super Mario Run. With Switch, there isn’t any single distinguishing feature -- like the Wii’s motion controllers when that machine debuted a decade ago -- likely to lure buyers for the new console and its games. That’s fueling concerns Nintendo may be losing its ability to deliver hit entertainment products.

“The pricing and game titles were as expected; the stock was bought up on hopes and sold on the fact,” said Hideki Yasuda, an analyst at Ace Research Institute. “The first two weeks of sales will be critical for Nintendo, and they will have to sell the 2 million units they forecast for the quarter. The Switch’s success will be determined at the start.”

Switch surpassed most analysts’ estimates of a price between $250 and $280. At $300, the Switch would cost more than Sony Corp.’s $260 PlayStation 4 and Microsoft Corp.’s $240 Xbox One, based on current U.S. retail pricing. An early leak of the price in Canada triggered a decline in Nintendo shares hours before Friday’s presentation.

Nintendo also introduced one new feature for the Switch: an online gaming network. While details were scarce, the company said it would let people play with friends and chat online. The service will initially be free from March, and become a paid service later in the year. While the connectivity is new for Nintendo, the Xbox One and PlayStation 4 console have had the feature for years.

“Charging for its online services is hardly surprising, but I’ll be curious to see if Nintendo can justify it,” said Jim Sterling, founder of the influential gaming blog The Jimquisition.

For new games, Nintendo also introduced a new Mario game called Super Mario Odyssey as well as Splatoon 2, a successor to the popular paint-throwing game. Another new title called Arms was introduced, designed to work with the Switch’s new Joy-Con motion-sensing controllers. While the controllers pack more features and sensors, allowing for new ways to play games, they are essentially upgrades of Wii’s motion controllers.

It’s critical to have a lineup of compelling games that have broad appeal -- including sports, first-person shooter, role-playing and puzzles -- at the launch because that drives sales of new consoles. The Switch, however, will have less than a dozen titles when it goes on sale, half what Wii U had when it debuted.

In terms of battery life, Nintendo said the Switch will provide 2.5 to 6 hours of gameplay. Nintendo’s promise of delivering high-end graphics in a portable package also rests largely on its ability to maximize battery life. “Our biggest concern is battery life, which we think will remain an issue,” Macquarie Securities said.

As a portable gadget, the device sports a screen, attachable joysticks and battery. Nintendo is betting that the ability to play the same titles indoors and outdoors will appeal to gamers who now play one set of games at home and a different collection on their smartphones when out and about.

Still, that means the Switch will have to compete with smartphones, which most people already own and use. It’s unclear if consumers will want to carry another bulky device when smartphones already fill their spare moments with millions of games, apps and videos.

“There is a possibility that this proposed new game playing experience will not immediately be understood,” Takeshi Koyama, an analyst at Mizuho Financial Group Inc., wrote in a report last week.

Since its Wii peak about a decade ago, Nintendo shares have slumped by about two-thirds, losing more than $50 billion in market value. In October, Kimishima told Bloomberg the Switch will play a central role in restoring operating profits to a level of around 100 billion yen per year.

--With assistance from Gearoid Reidy and Stephen Stapczynski To contact the reporters on this story: Yuji Nakamura in Tokyo at ynakamura56@bloomberg.net, Takashi Amano in Tokyo at tamano6@bloomberg.net. To contact the editors responsible for this story: Peter Elstrom at pelstrom@bloomberg.net, Reed Stevenson, Edwin Chan